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[MtoA] Using standins with MASH dynamics

Here’s a way to use standins with MASH dynamics: instance a low-poly mesh that has its Arnold Translator set to procedural. Use a low-poly primitive as a proxy for the standin In the low-poly...

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[mtoa] Running a silent install

On Windows, run the MtoA installer with the flags /S /FORCE_UNINSTALL=1 MtoA-2.0.2.2-2018.exe /S /FORCE_UNINSTALL=1 You can use /D to specify a different install location. On Linux, use the – – silent...

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[clm] product key not found (44)

The Problem To use Autodesk licenses for Arnold when you batch render with Maya, Arnold must be registered in the Product Information file (aka the PIT file). Normally the MtoA installer does this for...

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[MtoA] Jittering color with user data

To jitter color with user data, you need to connect an aiUserDataInt to the data input parameter, like this: The user data is an mtoa_constant attribute on the shape.  For example, if add an extra...

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[mtoa] Register failed for arnoldAOVChildSelector

If you see this error in the script editor # Error: Register failed for arnoldAOVChildSelector # that means your preferred render layer setup is Legacy Render Layers (so MtoA fails to register...

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[MtoA] cross-platform volume file names

The Arnold volume node uses the texture search path, so you don’t have to use an absolute path in the volume filename. So if you need to set up a Maya scene so that the OpenVDB volumes work on any...

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[MAXtoA] Rendering XGen in 3ds Max

  You can export an ASS file from Maya (with the XGen primitives) and then use an Arnold Procedural to load the ASS file into 3ds Max. You need to add these two folders to the system environment...

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[mtoa] Getting a Process Monitor log to troubleshoot problems loading mtoa

If a clean install of MtoA doesn’t work (and the computer does support SSE4.1), then “The specified module could not be found.” usually means there’s a missing dependency. Dependency Walker is a...

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ShadingGroup has no surfaceShader input

If you see this warning when you render Warning: [mtoa] [translator polymesh] ShadingGroup exampleSG has no surfaceShader input it’s because a shadingEngine node either has nothing connected to the...

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Couldn't register Arnold renderer in Maya PIT file (error while parsing .pit...

For Arnold itself, you can ignore that message. Unless you have an Arnold license. Couldn't register Arnold renderer in Maya PIT file (error while parsing .pit file). Please contact...

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